Project portfolio

Games and interactive systems

Production work, independent games, and focused prototypes spanning gameplay architecture, multiplayer networking, AI, tools, UI, and VR.

Featured case studies

These projects show how I approach systems design, implementation, iteration, and technical problem-solving.

ReapKeep gameplay in Deadroot Hollows.
Flagship project2025–Present

ReapKeep

A solo Unity roguelike in development for Steam. Follow the gameplay loop through object pooling, enemy crowd separation, and XP gem management, with supporting notes on builds, menus, and progression.

UnityC#ArchitectureTooling
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Upturn multiplayer shooter title screen.
Multiplayer FPS2022–2023

Upturn

A low-poly multiplayer arena shooter exploring networked combat, several weapon types, respawning, and a comeback mechanic using Photon PUN.

UnityC#Photon PUN
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Light in the Dark title artwork.
2D wave shooter2021–2022

Light in the Dark

A top-down survival game built around increasingly dangerous enemy waves, custom AI behaviors, player upgrades, and a readable core combat loop.

UnityC#Enemy AI
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Built under pressure

Game-jam projects

Complete games shaped by strict time limits, focused mechanics, rapid iteration, and decisive scope.

Punch Back game artwork.

48-hour game jam

Punch Back

A speedrunning platformer built around punching an opponent—and using its return hit—to traverse obstacles.

Unity · C# · Level designView mini case study →

Smaller experiments

Prototype archive

Focused builds exploring new genres, platforms, mechanics, and interaction models.

Platformer gameplay featuring a small sorcerer in a layered monochrome environment.

Unfinished prototype

Platformer

A combat-platforming experiment featuring character movement, jumping, attacks, enemies, and early boss development.

Unity · C# · Gameplay systemsView prototype snapshot →
VR Chess gameplay from the player's perspective at a virtual chessboard.

VR prototype

VR Chess

A multiplayer VR experiment focused on physical piece interaction, locomotion, and spatial presence.

Unity · C# · VR interactionView prototype snapshot →
Car Race multiplayer prototype artwork featuring its hooded driver character.

Multiplayer prototype

Car Race

A third-person racing test about navigating the track, maintaining control, and competing for first place.

Unity · C# · Vehicle gameplayView prototype snapshot →

Contact

Interested in the implementation?