ReapKeep
A solo Unity roguelike in development for Steam. Follow the gameplay loop through object pooling, enemy crowd separation, and XP gem management, with supporting notes on builds, menus, and progression.
Project portfolio
Production work, independent games, and focused prototypes spanning gameplay architecture, multiplayer networking, AI, tools, UI, and VR.
Featured case studies
These projects show how I approach systems design, implementation, iteration, and technical problem-solving.
A solo Unity roguelike in development for Steam. Follow the gameplay loop through object pooling, enemy crowd separation, and XP gem management, with supporting notes on builds, menus, and progression.
A low-poly multiplayer arena shooter exploring networked combat, several weapon types, respawning, and a comeback mechanic using Photon PUN.
A top-down survival game built around increasingly dangerous enemy waves, custom AI behaviors, player upgrades, and a readable core combat loop.
Built under pressure
Complete games shaped by strict time limits, focused mechanics, rapid iteration, and decisive scope.
48-hour game jam
A speedrunning platformer built around punching an opponent—and using its return hit—to traverse obstacles.
Unity · C# · Level designView mini case study →
72-hour game jam
A no-ground survival game about swinging between anchor points, collecting flies, and avoiding enemy bugs.
Unity · C# · 2D physicsView prototype snapshot →Smaller experiments
Focused builds exploring new genres, platforms, mechanics, and interaction models.
Unfinished prototype
A combat-platforming experiment featuring character movement, jumping, attacks, enemies, and early boss development.
Unity · C# · Gameplay systemsView prototype snapshot →
VR prototype
A multiplayer VR experiment focused on physical piece interaction, locomotion, and spatial presence.
Unity · C# · VR interactionView prototype snapshot →
VR prototype
A rhythm-game experiment that translates an original song into a sequence of motion-controlled VR targets.
Unity · C# · Rhythm designView prototype snapshot →
First Unity project
An endless survival prototype focused on movement, dashing, animation, and avoiding falling arrows.
Unity · C# · Game physicsView prototype snapshot →
Multiplayer prototype
A third-person racing test about navigating the track, maintaining control, and competing for first place.
Unity · C# · Vehicle gameplayView prototype snapshot →Contact