Attach a web
Choose an anchor point and fire a thread to begin moving through open space.
Prototype snapshot · January 2023
A fast 2D survival game where every movement begins with a web: swing between anchor points, collect flies, and avoid lethal enemy bugs for as long as possible.

Overview
Swingy Spider was built for Mini Jam 123, which paired the theme “Web” with the required limitation “There is no ground.” I treated the limitation as the foundation of the controls: the player cannot rely on ordinary walking or platforming and must instead travel by firing and holding web strands.
The objective is intentionally immediate—collect as many flies as possible while navigating around hostile bugs. That simple goal kept the project achievable within the jam while giving the swinging mechanic a clear purpose.
Gameplay loop
The prototype combines momentum-based movement with quick decisions about safe routes and nearby targets.
Choose an anchor point and fire a thread to begin moving through open space.
Hold and release at the right time to redirect the spider through the arena.
Route each swing toward flies to increase the run’s score.
Read approaching threats and change course before contact ends the attempt.

What I built
Takeaway
This project reinforced how a strong limitation can produce the game’s identity rather than merely restrict it. By making the lack of ground central to movement, the jam prompt shaped the controls, level space, hazards, and scoring loop at the same time.
It also gave me practical experience tuning physics-driven controls under a short deadline, where small adjustments to responsiveness and momentum have an immediate effect on difficulty and player confidence.